The stringent restrictions also mean the joyful cascades that so strongly characterize Bejeweled are rendered meaningless. PopCap applies pressure by gradually forcing you towards the higher value matches like flushes, so even though there's no clock, this isn't a relaxing mode. Each match locks in that particular color to a card, so you need to spend time surveying the board to see which colors are clustered closest together to form matches within five turns. Poker feels the most distinct, giving you five turns to make five card hand. Spending some time with those four modes unlocks the next, more specialized tier. The progression is nice enough, though the mode lacks the replayability of the seven others since once you're done, there's no real reason to return. These include variations of existing Bejeweled 3 modes as well as others that add bombs or require only specific colors of jewels to be matched. For those looking for a more structured progression there's also a Quest mode in Bejeweled 3, letting you participate in a range of small challenges of increasing difficulty. It's about as entertaining as gaming gets if you've only got a few minutes to spare, and the challenge is satisfying enough to warrant longer play sessions in search of a higher score. Like Blitz, this is especially addictive, and it's easy to jump in and out since, assuming you're good, two or three rounds will only take only around five minutes. It gives you a minute on the clock to clear as many gems as possible, and as you match additional time gems will tumble down to extend the session and activate bonuses. Let off some steam, Bennett! Those looking for something more challenging can click into Lightning mode, which is basically just Blitz. I can't say I ever descended into some kind of drooling trance by turning on coastal ambient sounds or binaural alpha patterns, but I suppose I can't really rule out its effectiveness either. This lets you swap and shatter gems with no restrictions, and PopCap's added in a bunch of audio/visual options to boost its soothing effect. While Classic tends to be fairly low pressure compared to the other modes, the most relaxing of all is Zen. If you patch together a decent enough combo an instant replay can be triggered to watch it again, a tongue-in-cheek acknowledgement of Bejeweled's nature as a nexus of the hardcore and casual crowds. Match gems and proceed stage by stage until you can't match anymore. The Classic mode here is exactly what you'd expect. Whether you're craving fast-faced action or prefer to relax while destroying virtual valuables, PopCap's put enough into Bejeweled 3 to satisfy. PopCap uses these base rules in all Bejeweled 3's modes but applies various secondary twists that affect your play style in satisfying ways. And matching two perpendicularly oriented rows of three generates a star gem that obliterates vertical and horizontal lines when activated. Five generates a hypercube that will wipe out all of a particular color on the board. Matching four in a row creates a flame gems that can thereafter be detonated to clear a large space. The rules will be familiar to anyone that's played recent versions of Bejeweled like Blitz. In Bejeweled 3 what you're getting isn't radically new gameplay, but instead eight modes that do a good job of providing distinct styles of gem matching mechanics. This gets you points and drops more gems into the board to fill it back up. You're presented with a board of gems and the goal is to match up three of the same color in a row to cause them to break. I'm not really sure if anyone needs an explanation of how Bejeweled works at this point, but maybe you haven't touched the game for years. Even if you've happened to pick up the Blitz or Twist versions of Bejeweled that have trickled out over the years, there's still reason to give this a shot. Following the success of Peggle and Plants vs Zombies, PopCap returns to its roots with Bejeweled 3. Yet despite the fact that the company's products are so mass market friendly, some tend to be so addictive that they appeal even to jaded hardcore gamers who otherwise turn their nose up at anything that isn't X-Com or Deus Ex. There's no focus on creating the latest and greatest graphical experience – if you have a computer, chances are you can play PopCap games on it. Its games are simple and easy for anybody to understand.
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